The studio
Series, films and games from one shared pixel world.
Aethervale is a studio for stories on every screen. Everything we tell comes from the same library of characters, places and motion.

Sky and valley
Where the name comes from.
Aethervale joins two words: the aether, the wide sky of imagination, and the vale, the cozy place where stories feel at home.
Our mascot stands right in between – on a floating rock island beneath the crescent moon.
- characters and creatures drawn
- 41
- scripts for BLOBB!
- 25
- levels in MallowDrop
- 2,000
How a scene comes together
Our process, from first need to new episode.
Check the library
First see what already exists. Reusing comes before redrawing.
Block out the scene
Test perspective, sizes and the action zone on a 360 × 640 pixel canvas.
Draw the pieces
Silhouette, colors, face, light and poses – step by step, by hand.
File it
Source, exports and provenance go into one package so everything stays reproducible.
Check the timing
Test motion at native and triple size, in the context of the scene.
Sign off
Only after review is a piece released and used for new episodes.
The craft
Fixed rules for a consistent look.
- Canvas
- 360 × 640 pixels, portrait
- Output
- 1080 × 1920, a clean 3× scale
- Grid
- 16 × 16 pixels per tile
- Time base
- 60 frames per second
- Characters
- Size steps from 16 to 96 pixels
- Light
- Always from the top left
Our base palette
24 colors, from earth and wood to water and light.
- #302B24#57402D#815235#B47A43#D9A65C#F5DEAA
Earth, wood, outline
6 colors
- #713C32#AA5138#D77A45#F3AD62
Roof, terracotta
4 colors
- #243F30#3D6334#648B3C#ADC65A
Foliage, garden
4 colors
- #8B4968#C66C91#EEA9BD#F8DED1
Blossoms, faces
4 colors
- #294A56#3E7F8B#78B7BC#CCE2CF
Water, shadow
4 colors
- #F5C85B#FFF1CF
Light, accent
2 colors
What matters to us
Three principles behind everything we make.
Drawn, not generated
Real pixel art
Every character, every cloud and every game piece is real pixel art, made in our own toolkit.
One world for everything
Series and games share it all
Characters, colors and scale are shared. What starts in an episode can live on in a game.
Cozy, no tricks
Fair from the start
No fake near-wins, no difficulty tuned to how likely you are to pay. Playing should feel good.
Who's that?
Our mascot.
A dark hooded figure with glowing eyes and a lavender scarf that turns into a cape. It doesn't have a name yet – suggestions are very welcome.